Software Engineer III
Contract: 09 Months+
Pay range: $ 80 / Hr on w2 - $ 85 / Hr on w2
Key Responsibilities:
- Work side by side with research scientists to optimize and integrate cutting edge research into prototypes that demonstrate value and guide roadmaps of future AR/VR products.
- Analyze, evaluate, design, develop, integrate, debug and test real time AR and VR audio software for advanced prototypes and user experiences.
- Build software, tools, platforms, infrastructure, and documentation that enable research scientists to be more effective and efficient.
- Mentor researchers and other team members on software engineering best practices, tips, and techniques.
- Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
- Write clean readable code, debug complex problems that span systems, prioritize ruthlessly, and get things done with a high level of efficiency.
- Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.
Minimum Qualifications:
- BS degree in Computer Science or related field, or equivalent work experience
- Demonstrated proficiency in computational complexity, algorithm design, low level computer architecture, software design.
- 5+ years experience working with C# in Unity
Preferred Qualifications:
- Experience in one or more of the following areas is highly desired:
- 2+ years building native mobile applications (iOS or Android)
- Good grasp of audio and DSP fundamentals
- Audioweaver, Max/MSP or MATLAB experience.
- Familiarity with audio engines such as Wwise or FMOD
- AR/VR development background
Must-Have Hard Skills:
- Unity
- C#
- Native Mobile Development (iOS OR Android)