Software Engineer III

Contract: 09 Months+

Pay range: $ 80 / Hr on w2 - $ 85 / Hr on w2

Key Responsibilities:

  • Work side by side with research scientists to optimize and integrate cutting edge research into prototypes that demonstrate value and guide roadmaps of future AR/VR products.
  • Analyze, evaluate, design, develop, integrate, debug and test real time AR and VR audio software for advanced prototypes and user experiences.
  • Build software, tools, platforms, infrastructure, and documentation that enable research scientists to be more effective and efficient.
  • Mentor researchers and other team members on software engineering best practices, tips, and techniques.
  • Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
  • Write clean readable code, debug complex problems that span systems, prioritize ruthlessly, and get things done with a high level of efficiency.
  • Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of AR/VR problem solving.

Minimum Qualifications:

  • BS degree in Computer Science or related field, or equivalent work experience
  • Demonstrated proficiency in computational complexity, algorithm design, low level computer architecture, software design.
  • 5+ years experience working with C# in Unity

Preferred Qualifications:

  • Experience in one or more of the following areas is highly desired:
  • 2+ years building native mobile applications (iOS or Android)
  • Good grasp of audio and DSP fundamentals
  • Audioweaver, Max/MSP or MATLAB experience.
  • Familiarity with audio engines such as Wwise or FMOD
  • AR/VR development background

Must-Have Hard Skills:

  • Unity
  • C#
  • Native Mobile Development (iOS OR Android)