Software Engineer III

Duration:  12 Months

         Work closely with researchers and designers to develop and maintain new XR interaction experiences

?          Help align cross-functional teams by setting up and maintaining development/production pipelines and workflows

?          Build software tools, infrastructure, documentation, and other systems that will be used by the designers, researchers, and engineers to improve and assist their work

?          Use the best tools and methods for improving and facilitating research, design, and prototyping workflows

?          Share best practices, conduct training sessions to the team to ensure proper use of tools and methods

?          Integrate, validate, and optimize data in our pipelines by using scripts if needed

?          Produce and maintain documentation on tools, methods, training, processes for consultation and future reference.

?          Actively participate in technical discussions

?          Work with researchers to design, test and iterate on prototypes and user studies

?          Give and solicit feedback from others to raise the quality of our work

?          Quickly solve issues with your cross-functional leads

?          Thrive in dynamic, fast-paced environments

Minimum Qualifications:

?          5+ years of prototyping or game development related experience

?          3+ years’ experience working with Unity or Unreal. Knowledge in game development, tools, and pipelines include:

?          Working with 3D assets

?          Scripting / Tool Development

?          Shaders (GLSL/HSLG)

?          VFX

?          Post Processing

?          Procedural Effects & Animations

?          4+ years programming experience in (C++, C#, Python)

?          Strong knowledge of object-oriented design, design patterns, linear algebra vector math and associated data structures

?          Strong technical background on the art production process and workflows

?          3d authoring software (3DS Max, Maya, Blender, Cinema4D) experience is a plus

?          Experience working with Source Control (Git, Perforce, Mercurial)

?          Knowledge of UI Development for Tools (React, QT) is a plus

?          Portfolio featuring examples of tools, graphic rendering workflows, interactive prototype work, etc.

?          Eagerness to learn and develop next-gen XR technologies

?          Experience in collaboration with cross-functional teams, e.g., between designers, software engineers, art directors.

Top 3 non-negotiable skills that are transferable on a resume.

Are you looking for someone with specific experience or programs?

  • Comfortable builidng infastructure. Don’t care about language programming     C++ is good ideal
  • Associate with game design ( must come from Tech background)

Good to have skills.

  • Create content, animation tools, 3D modeling tools.
  • Web development exp.
  • Working with sensing devises IOT