Software Engineer IV
Duration: 12 Months
At Client's Reality Labs, our goal is to explore, concept, and design novel interfaces and hardware for the next generation of virtual, augmented, and mixed reality experiences. We are driving research towards a vision of an always-on AR device that can provide contextually relevant assistance across a range of complex, dynamic, real-world tasks in natural environments.
To this end, we are looking for a research engineer who can accelerate the team’s research engineering efforts.
Job Responsibilities:
- Build, test, and refine novel interactive (AR/VR) prototypes to advance the team's research roadmap.
- Build and maintain software prototypes that integrate with different devices, sensors, server sources, machine learning models, etc.
- Collaborate with researchers and engineers to build novel algorithms, tools, and models for AR/VR interaction.
- Collaborate with researchers to run experiments on interaction prototypes with end-users.
Minimum Qualifications:
- Bachelor’s or Master’s degree in computer science or related fields
- 3+ years of experience building in Unity and C# (ideally for AR/VR)
- 3+ years of experience utilizing general software engineering skills, including debugging, version control, logging, documentation, code reviews, etc.
- Interpersonal skills, including cross-group collaboration and cross-culture collaboration.
Must have skills:
- Skilled developing VR applications and experiences in Unity/C#
- Quick prototyping and iterating on ideas, building them into usable prototype systems.
- Skilled developing interactive real-time systems
Good to have skills:
- flexible, deals well with ambiguity, can prioritize well, prototyping spirit, interest in the research, moves fast.
Preferred Qualifications:
- 2+ years of experience programming in Python
- Experience working with real-time signal processing, sensor fusion, and/or machine learning solutions using real-time continuous data streams (e.g., eye tracking, hand/body tracking, EMG, etc.), integrating them into interactive systems.
- Experience working with computer vision and/or machine learning models.
- Familiarity with AR/VR technologies
Typical Day in the Role:
- Creating AR/VR research prototypes (e.g., VR experiences that test a new interaction technique or interface) based on the ideas of researchers.
- Building software tools for researchers and engineers
- Building experiments to run with end users or study participants.