Gameplay Software Engineer

SGS_JOB_1800

Engineering
Remote
Typescript
Game Development
Unreal Engine
Unity
NPC Characters.

Contract - 6 Months

• Create sample TypeScript code to demonstrate NPC behaviors in Open Worlds • Create both simple and complex examples that can be used both for creator samples and for AI training

Job Responsibilities:

  • BS in Computer Science/Engineering or equivalent industry experience.
  • 3-5 years game development experience.
  • Proficiency in TypeScript.
  • Ability to work independently with minimal outside supervision.
  • Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
  • A habit of writing super-clean, encapsulated, testable, and well documented code.
  • Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.

Skills:

  • Game development
  • 3D modeling
  • 3D Math
  • TypeScript
  • Similar game development role
  • Animation tooling
  • Bonus
  • Experience with Unity, Unreal Engine, or NavMesh systems.
  • Familiarity with AI navigation, Recast/Detour, or game AI techniques.
  • Proficiency in 3D animation tools such as Autodesk Maya, Blender, or 3ds Max.

Education/Experience:

  • Working knowledge of 3D math.
  • Experience with version control and build systems.

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