Gameplay Software Engineer II

SGS_JOB_2519

Engineering
Remote
Unity
Shader
C#
C++

Contract - 6 months

We are seeking a talented Gameplay Software Engineer to join our team. In this role, you will collaborate with a group of passionate engineers to design, implement, and optimize new features and content for one of the world’s most popular VR rhythm games. You will own major areas of the codebase, drive code quality and stability, and ensure the best possible performance across multiple platforms.

Job Responsibilities:

  • Integrating new platform services, game content, and more.
  • Own major areas of the codebase -- maintain improve code quality and stability.
  • Optimize various systems for best performance across platforms.
  • Proficiency in C#, object-oriented programming, and component oriented architecture.
  • Ability to work independently with minimal outside supervision.
  • Ability to multi-task, prioritize and be flexible – able to adapt plans and react to change in a diverse, fast-paced, and collaborative environment.
  • Demonstrated habit of writing super-clean, encapsulated, testable, and well documented code.
  • Experience with all phases of product development lifecycle, including requirements definition, specifications, development, test, product release, and sustaining engineering.

Skills:

  • Feature Development: Work with a team of engineers to implement new features, integrate platform services, and add new game content to Team.
  • Codebase Ownership: Take ownership of major areas of the codebase, maintaining and improving code quality, stability, and scalability.
  • Performance Optimization: Optimize various game systems to achieve best-in-class performance across all supported platforms.
  • Collaboration: Work independently and as part of a team, contributing to a fast-paced, diverse, and collaborative environment.
  • Product Lifecycle: Participate in all phases of the product development lifecycle, including requirements definition, specifications, development, testing, product release, and sustaining engineering.

Education/Experience:

  • BS in Computer Science/Engineering or equivalent industry experience.
  • 3-5 years game development experience.
  • Working knowledge of 3D math.
  • Extensive experience with Unity, including non-game loop features such as asset bundles, shaders, particle systems, and editor tool creation.
  • Previous experience developing for current generation of gaming platforms (e.g., PlayStation, Xbox, PC, VR).
  • Experience with version control (e.g., Git, Perforce) and build systems.

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