Silicon Performance Modeling Engineer IV

SGS_JOB_3125

Engineering
Remote
C++
Augmented Reality
Graphics
Performance
Firmware
TLM
SystemC

Contract - 12 Months

Client's mission is to give people the power to build community and bring the world closer together. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities — we're just getting started. Client Silicon team focuses on delivering Client's vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms. We are currently seeking a contractor to help generate, execute, and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases. This is a contractor position based in the West Coast, Remote.

Job Responsibilities:

  • Develop, modify & debug AR Models and SW Driver with focus on AR graphics workload and experiences.
  • Execute and profile the AR graphics workloads on AR prototyping systems.
  • Build automation framework for graphics system analysis.
  • Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack.
  • Develop AR SW and FW based on AR APIs.
  • Develop AR Models based on AR HW Spec.
  • Develop Tests for AR end to end system.

Skills:

  • 5+ years of experience in C+.3+ years’ experience in Python.
  • 5+ years of experience in software development, software driver, firmware development, or hardware development.
  • Self-motivated to take ownership and task, able to drive themselves to completion.
  • System C and transaction level modeling (TLM 2.0).
  • Experience in custom IP block performance/power estimates.
  • Writing in driver code,  MSEE/CS, or equivalent experience

Education/Experience:

  • 5+ years of experience in C+.3+ years experience in Python.
  • 5+ years of experience in software development, software driver, firmware development or hardware development.
  • Ability to write, manipulate and maintain scripts - Python or similar (Perl, bash/awk, TCL).
  • Experience with understanding HW spec documentation and modeling.
  • Experience with understanding Graphics and Display Driver APIs.
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.
  • BS in Computer Science/Engineering or equivalent.
  • MSEE/CS or equivalent experience.
  • Familiarity with modern Graphics Pipeline & software stack.
  • Experience in 3D graphics application development, execution, and profiling.
  • Experience with VR/AR development, like Oculus VR and HoloLens AR apps and games.
  • Experience in Graphics and Display Application Development.
  • Background in Unity or Unreal gaming engines with script and shader programming experience.
  • Experience in writing models using different flavors of TLM and System.

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