Graphics Software Engineer

SGS_JOB_3498

Engineering
 Washington
C++
GPU
Unity
Unreal
3D graphics
Graphics API
OpenGL
Vulkan
Direct3D
GLSL
HLSL
Shader Assembly

Contract - 12 months

Location (mandatory): Redmond, WA Our Silicon team focuses on delivering our vision through Augmented Reality (AR) by driving the state of the art forward with breakthrough work in computer vision, machine learning, mixed reality, graphics, displays, sensors, and new ways to map the human body. Our chips will enable AR devices where our real and virtual world will mix and match throughout the day. We believe the only way to achieve our goals is to look at the entire stack, from transistors, through architecture, to firmware, and algorithms. We are currently seeking a contractor to help develop, execute, and profile AR software with focus on graphics to guide our graphics pipeline architecture and development work. The successful candidate will be able to build and acquire 3D applications and transform them into workloads that can be used by our internal tools. The ideal candidate should have experience with creating, executing, and profiling graphics for 3D games and applications. The candidate will also help with building automated tools and flows needed to acquire and transform graphics content into a suite of AR use cases.

Job Responsibilities:

  • Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
  • Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
  • Build automation framework for graphics system analysis
  • Collaborate closely with AR experience designers, software engineers, graphics architects / system engineers to analyze and improve the end-to-end graphics stack

Skills:

  • C/C++
  • Computer Graphics Knowledge
  • Shader Programming
  • Shader Assembly Programming
  • GPU Architecture
  • Game Engine

Education/Experience:

  • Background in Unity or Unreal gaming engines with script and shader programming experience.
  • Familiarity with modern Graphics Pipeline, software stack, and performance profiling tools.
  • Strong experience in 3D graphics development, execution, and profiling.
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling.
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking.
  • BS in Computer Science/Engineering or equivalent.

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