Optical Engineer II

SGS_JOB_1963

Engineering
 Washington
Python
Matlab
Optical Display
HUD
Mixed reality

Contract - 4 Months

Location (mandatory): Redmond, WA At Client’s Research, our goal is to make world-class consumer virtual, augmented, and mixed reality experiences. Come work alongside industry-leading scientists and engineers to create the technology that makes MR, VR, and AR pervasive and universal. The Display Systems Research (DSR) team is focused on passing the visual Turing test in AR/MR: making head-mounted displays (HMDs) indistinguishable from reality. Our core research involves the identification and construction of new eyeglasses-form-factor devices — informed by human vision science — that cohesively integrate novel display and sensing technologies. Recent publications and demos include varifocal displays, near-eye holographic displays, understanding geometric distortions in HMDs, reprojection-free light field passthrough, reverse passthrough, and more. We are seeking a Optical Engineer to help develop mixed reality (MR) and augmented reality (AR) display systems. This role requires skills in optical system design and building, knowledge in various optics fields, and experiences with scientific experiments and data analysis. An ideal candidate enjoys solving challenging optics problems, refining the quality and precision of the optical system with thorough analysis and experiments, iterating efficiently with detail-oriented and data-driven processes.

Job Responsibilities:

  • Develop optical components, sub-assemblies, and optical systems for novel AR/MR display systems.
  • Build and operate automated optical fabrication/metrology systems in the lab environment.
  • Implement and conduct optics simulations using commercial software or scientific programming languages.
  • Handle and catalogue optical components and manage lab equipment and environment.
  • Communicate results with the team and to a larger organization.

Skills:

  • Lab skills: optical experiments, lasers, metrology.
  • MATLAB or Python.
  • Understanding in diffractive optics.
  • Optic stimulation tools (Zemax, etc.).
  • Holographic optical element fabrication.

Education/Experience:

  • BS degree in Optical Engineering, Physics, Electrical Engineering, Mechanical Engineering, Computer Engineering or a related technical discipline with 3+ years of experience; or Master’s degree in Optical Engineering, Physics, Electrical Engineering, Mechanical Engineering, or a related technical discipline with 2+ years of experience or equivalent experience.
  • Hands-on experience in implementing complex optical experiment systems from concept to benchtop system validation.
  • Familiarity with diffractive optics, ray optics, optical metrology, and characterization.
  • Previous training of optical laboratory, including laser safety, handling/cleaning optics, etc.
  • 3+ years of experiences with scientific programming language (MATLAB or Python)
  • Experience with holographic optical element fabrication or laser interferometer systems.
  • Experience with optomechanical instruments (e.g. mechanical stages, motion controllers) and metrology instruments (e.g. spectrometer, polarimeter, CCD/CMOS sensors, spatial light modulators, etc.).
  • Experience with automation programming in a laboratory setting (instrument interface, motion control, image acquisition, data collection and analysis) using MATLAB or Python.
  • Experience with writing custom optic simulation software or simulations with commercial software (Zemax, CodeV, Lightools, etc.) to model novel optical systems, and optimize systems using numerical techniques.
  • Experience with clean room experiments or optical coating/lamination.
  • Experience with specialty optics, e.g. Bragg volume gratings, diffractive optics, polarization optics, etc.
  • Experience with handling and processing of photopolymers.
  • Proven track record of solving difficult problems and achieving high quality and significant results in optical systems, as demonstrated first-authored publications at leading workshops or conferences, presentations, journal articles, patents, etc.

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